WWWTrax is my cgi-bin web-based Trax game machine. At the moment you can
only play against someone who's sitting next to you, IE using the same
browser on the same computer, sharing the mouse, etc. With a bit of
moral support and a bit of free time I hope to improve it so you can
play against someone sat halfway around the world by recording your
moves on the server.
To play WWWTrax you will need a web browser that's capable of
handling GRAPHICS and TABLES. You do NOT need java or any
other sun sales gimmick ;-)
I'm not going to recommend Netscrape, because it's large, slow, and
bloated, but hell, it does the job.
To those who've actually played Trax and understand the notation,
everything ought to be incredibly obvious and you ought to be able to
just start playing now. The rest of you ought
to look at
Donald Bailey's Trax Resources or
pages where you'll find the rules, some tactical hints, info on
where to buy real sets of tiles, and everything. Once you've read that
lot you ought to understand how to play the
If you find any bugs in WWWTrax, first take a look at
the "under development" version, then report any bugs to
Nick Waterman -
- David Smith designed the original game of Trax itself - A most
excellent game usually played with tiles - none of this computer
- Dave Lunn, the UK Trax distributor introduced me to it. Cheers
- Richard Rognlie runs the play-by-email server which I've really
enjoyed the use of.
- Nick Waterman (that's
me) wrote this web-version.
- Donald Bailey
designed the tile graphics for his trax program Doby III, and
kindly allowed me to use them in WWWTrax.
Nick Waterman -